Birthsigns

The Apprentice
  • Gain one additional 1st level encounter power from your class list.
  • (Daily, minor) Spend an action point – regain a daily power that has already been used.
The Atronach
  • gain one daily power chosen from the 1st level wizard, cleric or warlock daily power list (your weapon will be your implement).
  • (Daily, standard) Spend an action point – use your daily “Atronach” birthsign power (chosen with the birthsign)
The Lady
  • +2 Heal, +2 Insight
  • (Daily, Minor) Spend an action point – you may spend a healing surge to heal your surge value, and gain temporary hit points equal to your surge value.
The Lord
  • +1 to all defenses
  • (Daily, Immediate Interrupt) Spend an action point – gain +4 to one defense of your choice until the end of the your next turn.
The Lover
  • +1 to all skills
  • (Daily) Spend an action point – gain +4 bonus to you next skill check until the end of your turn.
The Mage
  • +2 Arcana, +2 Religion
  • (Daily, Free) Spend an action point – regain one encounter power that has already been used.
The Ritual
  • Gain an additional Ritual
  • (Daily, Full-round) Spend 2 action points – Resurrect a single adjacent ally back to their bloodied HP.
The Shadow
  • +2 Stealth, +2 Streetwise
  • (Daily, Minor) Spend an action point – you are invisible until the end of your next turn.
The Serpent
  • +2 Nature, +2 Perception
  • (Daily, Standard) Spend an action point – You may paralyze a single enemy; Target: one adjacent creature; Attack: Con vs. Fort; Hit: target is immobilized until the end of your next turn.
The Steed
  • +2 Athletics
  • +2 Speed
  • (Daily) Spend an action point – gain +4 bonus on your next Athletics check.
The Thief
  • +2 Acrobatics, +2 Thievery
  • (Daily, Minor) Spend an action point – gain combat advantage on one target creature until the end of your next turn.
The Tower
  • +2 Thievery, +2 Dungeoneering
  • (Daily, Standard) Spend an action point – gain +4 bonus on your next Thievery check to disable a device.
The Warrior
  • +2 Athletics, +2 Endurance
  • (Daily, Minor) Spend an action point – gain +3 bonus to your next attack with the Weapon keyword.

Birthsigns

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